Type Alias MutableTextureState
pub type MutableTextureState = RCHandle<skgpu_MutableTextureState>;
Aliased Type§
struct MutableTextureState(/* private fields */);
Implementations
§impl<T> RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
impl<T> RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
pub fn as_base(&self) -> &RCHandle<<T as NodeSubtype>::Base>
pub fn as_base_mut(&mut self) -> &mut RCHandle<<T as NodeSubtype>::Base>
Trait Implementations
§impl<H> ConditionallySend for RCHandle<H>where
H: NativeRefCountedBase,
RCHandle<H>
is conditionally Send and can be sent to
another thread when its reference count is 1.
impl<H> ConditionallySend for RCHandle<H>where
H: NativeRefCountedBase,
RCHandle<H>
is conditionally Send and can be sent to
another thread when its reference count is 1.
§impl<N> Debug for RCHandle<N>where
N: NativeRefCounted,
RCHandle<N>: DebugAttributes,
impl<N> Debug for RCHandle<N>where
N: NativeRefCounted,
RCHandle<N>: DebugAttributes,
§impl<T> Deref for RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
impl<T> Deref for RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
§impl<T> DerefMut for RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
impl<T> DerefMut for RCHandle<T>where
T: NativeRefCounted + NodeSubtype,
§impl<N> Flattenable for RCHandle<N>where
N: NativeFlattenable + NativeRefCountedBase,
impl<N> Flattenable for RCHandle<N>where
N: NativeFlattenable + NativeRefCountedBase,
§impl<N> From<&RCHandle<N>> for RCHandle<N>where
N: NativeRefCounted,
A reference counted handle is cheap to clone, so we do support a conversion
from a reference to a ref counter to an owned handle.
impl<N> From<&RCHandle<N>> for RCHandle<N>where
N: NativeRefCounted,
A reference counted handle is cheap to clone, so we do support a conversion from a reference to a ref counter to an owned handle.