vizia::vg::svg

Enum TypedNode

pub enum TypedNode {
Show 45 variants Circle(RCHandle<SkSVGCircle>), ClipPath(RCHandle<SkSVGClipPath>), Defs(RCHandle<SkSVGDefs>), Ellipse(RCHandle<SkSVGEllipse>), FeBlend(RCHandle<SkSVGFeBlend>), FeColorMatrix(RCHandle<SkSVGFeColorMatrix>), FeComponentTransfer(RCHandle<SkSVGFeComponentTransfer>), FeComposite(RCHandle<SkSVGFeComposite>), FeDiffuseLighting(RCHandle<SkSVGFeDiffuseLighting>), FeDisplacementMap(RCHandle<SkSVGFeDisplacementMap>), FeDistantLight(RCHandle<SkSVGFeDistantLight>), FeFlood(RCHandle<SkSVGFeFlood>), FeFuncA(RCHandle<SkSVGFeFunc>), FeFuncR(RCHandle<SkSVGFeFunc>), FeFuncG(RCHandle<SkSVGFeFunc>), FeFuncB(RCHandle<SkSVGFeFunc>), FeGaussianBlur(RCHandle<SkSVGFeGaussianBlur>), FeImage(RCHandle<SkSVGFeImage>), FeMerge(RCHandle<SkSVGFeMerge>), FeMergeNode(RCHandle<SkSVGFeMergeNode>), FeMorphology(RCHandle<SkSVGFeMorphology>), FeOffset(RCHandle<SkSVGFeOffset>), FePointLight(RCHandle<SkSVGFePointLight>), FeSpecularLighting(RCHandle<SkSVGFeSpecularLighting>), FeSpotLight(RCHandle<SkSVGFeSpotLight>), FeTurbulence(RCHandle<SkSVGFeTurbulence>), Filter(RCHandle<SkSVGFilter>), G(RCHandle<SkSVGG>), Image(RCHandle<SkSVGImage>), Line(RCHandle<SkSVGLine>), LinearGradient(RCHandle<SkSVGLinearGradient>), Mask(RCHandle<SkSVGMask>), Path(RCHandle<SkSVGPath>), Pattern(RCHandle<SkSVGPattern>), Polygon(RCHandle<SkSVGPoly>), Polyline(RCHandle<SkSVGPoly>), RadialGradient(RCHandle<SkSVGRadialGradient>), Rect(RCHandle<SkSVGRect>), Stop(RCHandle<SkSVGStop>), Svg(RCHandle<SkSVGSVG>), Text(RCHandle<SkSVGText>), TextLiteral(RCHandle<SkSVGTextLiteral>), TextPath(RCHandle<SkSVGTextPath>), TSpan(RCHandle<SkSVGTSpan>), Use(RCHandle<SkSVGUse>),
}

Variants§

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Circle(RCHandle<SkSVGCircle>)

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ClipPath(RCHandle<SkSVGClipPath>)

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Defs(RCHandle<SkSVGDefs>)

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Ellipse(RCHandle<SkSVGEllipse>)

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FeBlend(RCHandle<SkSVGFeBlend>)

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FeColorMatrix(RCHandle<SkSVGFeColorMatrix>)

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FeComponentTransfer(RCHandle<SkSVGFeComponentTransfer>)

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FeComposite(RCHandle<SkSVGFeComposite>)

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FeDiffuseLighting(RCHandle<SkSVGFeDiffuseLighting>)

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FeDisplacementMap(RCHandle<SkSVGFeDisplacementMap>)

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FeDistantLight(RCHandle<SkSVGFeDistantLight>)

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FeFlood(RCHandle<SkSVGFeFlood>)

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FeFuncA(RCHandle<SkSVGFeFunc>)

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FeFuncR(RCHandle<SkSVGFeFunc>)

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FeFuncG(RCHandle<SkSVGFeFunc>)

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FeFuncB(RCHandle<SkSVGFeFunc>)

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FeGaussianBlur(RCHandle<SkSVGFeGaussianBlur>)

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FeImage(RCHandle<SkSVGFeImage>)

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FeMerge(RCHandle<SkSVGFeMerge>)

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FeMergeNode(RCHandle<SkSVGFeMergeNode>)

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FeMorphology(RCHandle<SkSVGFeMorphology>)

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FeOffset(RCHandle<SkSVGFeOffset>)

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FePointLight(RCHandle<SkSVGFePointLight>)

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FeSpecularLighting(RCHandle<SkSVGFeSpecularLighting>)

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FeSpotLight(RCHandle<SkSVGFeSpotLight>)

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FeTurbulence(RCHandle<SkSVGFeTurbulence>)

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Filter(RCHandle<SkSVGFilter>)

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G(RCHandle<SkSVGG>)

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Image(RCHandle<SkSVGImage>)

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Line(RCHandle<SkSVGLine>)

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LinearGradient(RCHandle<SkSVGLinearGradient>)

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Mask(RCHandle<SkSVGMask>)

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Path(RCHandle<SkSVGPath>)

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Pattern(RCHandle<SkSVGPattern>)

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Polygon(RCHandle<SkSVGPoly>)

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Polyline(RCHandle<SkSVGPoly>)

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RadialGradient(RCHandle<SkSVGRadialGradient>)

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Rect(RCHandle<SkSVGRect>)

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Stop(RCHandle<SkSVGStop>)

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Svg(RCHandle<SkSVGSVG>)

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Text(RCHandle<SkSVGText>)

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TextLiteral(RCHandle<SkSVGTextLiteral>)

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TextPath(RCHandle<SkSVGTextPath>)

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TSpan(RCHandle<SkSVGTSpan>)

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Use(RCHandle<SkSVGUse>)

Implementations§

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impl TypedNode

pub fn into_node(self) -> RCHandle<SkSVGNode>

Trait Implementations§

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impl Clone for TypedNode

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fn clone(&self) -> TypedNode

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TypedNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<RCHandle<SkSVGNode>> for TypedNode

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fn from(node: RCHandle<SkSVGNode>) -> TypedNode

Converts to this type from the input type.
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impl From<TypedNode> for RCHandle<SkSVGNode>

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fn from(value: TypedNode) -> RCHandle<SkSVGNode>

Converts to this type from the input type.

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