pub struct WinState {
pub entity: Entity,
pub gl_surface: Surface<WindowSurface>,
pub id: WindowId,
pub gr_context: DirectContext,
pub window: Arc<Window>,
pub surface: Surface,
pub dirty_surface: Surface,
pub should_close: bool,
/* private fields */
}
Fields§
§entity: Entity
§gl_surface: Surface<WindowSurface>
§id: WindowId
§gr_context: DirectContext
§window: Arc<Window>
§surface: Surface
§dirty_surface: Surface
§should_close: bool
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WinState
impl !RefUnwindSafe for WinState
impl !Send for WinState
impl !Sync for WinState
impl Unpin for WinState
impl !UnwindSafe for WinState
Blanket Implementations§
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