vizia_winit::window

Struct WinState

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pub struct WinState {
    pub entity: Entity,
    pub gl_surface: Surface<WindowSurface>,
    pub id: WindowId,
    pub gr_context: DirectContext,
    pub window: Arc<Window>,
    pub surface: Surface,
    pub dirty_surface: Surface,
    pub should_close: bool,
    /* private fields */
}

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§entity: Entity§gl_surface: Surface<WindowSurface>§id: WindowId§gr_context: DirectContext§window: Arc<Window>§surface: Surface§dirty_surface: Surface§should_close: bool

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impl WinState

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pub fn new( event_loop: &ActiveEventLoop, window: Arc<Window>, entity: Entity, ) -> Result<Self, Box<dyn Error>>

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pub fn window(&self) -> &Window

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pub fn make_current(&mut self)

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pub fn resize(&mut self, size: PhysicalSize<u32>)

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pub fn swap_buffers(&mut self)

Trait Implementations§

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impl Drop for WinState

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fn drop(&mut self)

Executes the destructor for this type. Read more

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