Enum vizia_core::window::WindowEvent

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pub enum WindowEvent {
Show 48 variants WindowClose, Drop(DropData), MouseDoubleClick(MouseButton), MouseTripleClick(MouseButton), MouseDown(MouseButton), MouseUp(MouseButton), Press { mouse: bool, }, PressDown { mouse: bool, }, MouseMove(f32, f32), MouseScroll(f32, f32), MouseOver, MouseOut, MouseEnter, MouseLeave, FocusIn, FocusOut, CharInput(char), KeyDown(Code, Option<Key>), KeyUp(Code, Option<Key>), ThemeChanged(ThemeMode), SetCursor(CursorIcon), GrabCursor(bool), SetCursorPosition(u32, u32), SetTitle(String), SetSize(WindowSize), SetPosition(WindowPosition), SetMaxSize(Option<WindowSize>), SetMinSize(Option<WindowSize>), SetResizable(bool), SetMinimized(bool), SetMaximized(bool), SetVisible(bool), SetDecorations(bool), SetAlwaysOnTop(bool), MouseCaptureEvent, MouseCaptureOutEvent, GeometryChanged(GeoChanged), Redraw, Restyle, Relayout, FocusNext, FocusPrev, Debug(String), ActionRequest(ActionRequest), ReloadStyles, SetEnabled(bool), DragWindow, Destroyed,
}
Expand description

Events generated by the application in response to OS events as well as events that can be used to set properties of the window.

Variants§

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WindowClose

Emitted when a window is closed. Can also be emitted by a view or model to close the window.

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Drop(DropData)

Emitted when a file is dragged and then dropped onto the window.

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MouseDoubleClick(MouseButton)

Emitted when a mouse button is double clicked.

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MouseTripleClick(MouseButton)

Emitted when a mouse button is triple clicked

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MouseDown(MouseButton)

Emitted when a mouse button is pressed

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MouseUp(MouseButton)

Emitted when a mouse button is released.

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Press

Emitted when the primary mouse button or trigger key is pressed and then released on a view

Fields

§mouse: bool
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PressDown

Emitted when the primary mouse button or trigger key is pressed on a view

Fields

§mouse: bool
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MouseMove(f32, f32)

Emitted when the mouse cursor is moved

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MouseScroll(f32, f32)

Emitted when the mouse scroll wheel is scrolled.

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MouseOver

Emitted when the mouse cursor enters the bounding box of an entity.

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MouseOut

Emitted when the mouse cursor leaves the bounding box of an entity.

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MouseEnter

Emitted when the mouse cursor enters an entity.

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MouseLeave

Emitted when the mouse cursor leaves an entity.

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FocusIn

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FocusOut

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CharInput(char)

Emitted when a character is typed.

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KeyDown(Code, Option<Key>)

Emitted when a keyboard key is pressed.

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KeyUp(Code, Option<Key>)

Emitted when a keyboard key is released.

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ThemeChanged(ThemeMode)

Emited when the system window theme has changed.

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SetCursor(CursorIcon)

Sets the mouse cursor icon.

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GrabCursor(bool)

Grabs the mouse cursor, preventing it from leaving the window.

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SetCursorPosition(u32, u32)

Sets the (x,y) position of the mouse cursor in window coordinates.

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SetTitle(String)

Sets the title of the window.

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SetSize(WindowSize)

Sets the size of the window.

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SetPosition(WindowPosition)

Sets the position of the window.

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SetMaxSize(Option<WindowSize>)

Sets the maximum size of the window.

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SetMinSize(Option<WindowSize>)

Sets the minimum size of the window.

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SetResizable(bool)

Sets whether the window is resizable.

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SetMinimized(bool)

Sets whether the window is minimized.

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SetMaximized(bool)

Sets whether the window is maximized.

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SetVisible(bool)

Sets whether the window is visible.

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SetDecorations(bool)

Sets whether the window has decorations.

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SetAlwaysOnTop(bool)

Sets whether the window remains on top of other windows.

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MouseCaptureEvent

Emitted when mouse events have been captured.

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MouseCaptureOutEvent

Emitted when mouse events have been released.

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GeometryChanged(GeoChanged)

Emitted when an entity changes position or size.

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Redraw

Requests a redraw of the window contents.

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Restyle

Request a restyle.

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Relayout

Requests a relayout.

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FocusNext

Move keyboard focus to the next navigable view.

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FocusPrev

Move keyboard focus to the previous navigable view.

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Debug(String)

Prints the debug message to the console.

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ActionRequest(ActionRequest)

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ReloadStyles

Reloads all application stylesheets.

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SetEnabled(bool)

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DragWindow

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Destroyed

Trait Implementations§

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impl Clone for WindowEvent

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fn clone(&self) -> WindowEvent

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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