Struct vizia_core::style::Style
source · pub struct Style {
pub name: StyleSet<String>,
pub role: SparseSet<Role>,
pub default_action_verb: SparseSet<DefaultActionVerb>,
pub live: SparseSet<Live>,
pub labelled_by: SparseSet<Entity>,
pub hidden: SparseSet<bool>,
pub text_value: SparseSet<String>,
pub numeric_value: SparseSet<f64>,
pub text: SparseSet<String>,
/* private fields */
}
Expand description
Stores the style properties of all entities in the application.
Fields§
§name: StyleSet<String>
§role: SparseSet<Role>
§default_action_verb: SparseSet<DefaultActionVerb>
§live: SparseSet<Live>
§labelled_by: SparseSet<Entity>
§text_value: SparseSet<String>
§numeric_value: SparseSet<f64>
§text: SparseSet<String>
Implementations§
source§impl Style
impl Style
pub fn scale_factor(&self) -> f32
sourcepub fn logical_to_physical(&self, logical: f32) -> f32
pub fn logical_to_physical(&self, logical: f32) -> f32
Function to convert logical points to physical pixels.
sourcepub fn physical_to_logical(&self, physical: f32) -> f32
pub fn physical_to_logical(&self, physical: f32) -> f32
Function to convert physical pixels to logical points.
pub fn add(&mut self, entity: Entity)
pub fn remove(&mut self, entity: Entity)
pub fn needs_restyle(&mut self, entity: Entity)
pub fn needs_relayout(&mut self)
pub fn needs_access_update(&mut self, entity: Entity)
pub fn needs_text_update(&mut self, entity: Entity)
pub fn needs_text_layout(&mut self, entity: Entity)
pub fn clear_style_rules(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Style
impl RefUnwindSafe for Style
impl Send for Style
impl Sync for Style
impl Unpin for Style
impl UnwindSafe for Style
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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