Struct vizia_core::input::MouseState

pub struct MouseState<I>
where I: GenerationalId,
{ pub cursor_x: f32, pub cursor_y: f32, pub previous_cursor_x: f32, pub previous_cursor_y: f32, pub left: MouseButtonData<I>, pub right: MouseButtonData<I>, pub middle: MouseButtonData<I>, }
Expand description

The current state of the mouse cursor and buttons.

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§cursor_x: f32

The horizontal mouse cursor position of the frame.

§cursor_y: f32

The vertical mouse cursor position of the frame.

§previous_cursor_x: f32

The horizontal mouse cursor position of the previous frame.

§previous_cursor_y: f32

The vertical mouse cursor position of the previous frame.

§left: MouseButtonData<I>

The state of the left mouse button.

§right: MouseButtonData<I>

The state of the right mouse button.

§middle: MouseButtonData<I>

The state of the middle mouse button.

Implementations§

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impl<I> MouseState<I>
where I: GenerationalId,

pub fn delta(&self) -> (f32, f32)

Returns the delta of the mouse cursor position of the current and previous frame.

pub fn button_delta(&self, button: MouseButton) -> (f32, f32)

Returns the delta of the mouse cursor position of the current frame and the frame the button got pressed.

Trait Implementations§

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impl<I> Clone for MouseState<I>
where I: Clone + GenerationalId,

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fn clone(&self) -> MouseState<I>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I> Debug for MouseState<I>
where I: Debug + GenerationalId,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<I> Default for MouseState<I>
where I: GenerationalId,

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fn default() -> MouseState<I>

Returns the “default value” for a type. Read more
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impl<I> PartialEq for MouseState<I>
where I: PartialEq + GenerationalId,

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fn eq(&self, other: &MouseState<I>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I> Copy for MouseState<I>
where I: Copy + GenerationalId,

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impl<I> StructuralPartialEq for MouseState<I>
where I: GenerationalId,

Auto Trait Implementations§

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impl<I> Freeze for MouseState<I>
where I: Freeze,

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impl<I> RefUnwindSafe for MouseState<I>
where I: RefUnwindSafe,

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impl<I> Send for MouseState<I>
where I: Send,

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impl<I> Sync for MouseState<I>
where I: Sync,

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impl<I> Unpin for MouseState<I>
where I: Unpin,

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impl<I> UnwindSafe for MouseState<I>
where I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyEq for T
where T: Any + PartialEq,

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more