Struct vizia_core::animation::KeyframeBuilder

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pub struct KeyframeBuilder<'a> { /* private fields */ }

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impl<'a> KeyframeBuilder<'a>

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pub fn display(self, val: impl Into<Display>) -> Self

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pub fn opacity(self, val: impl Into<Opacity>) -> Self

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pub fn clip_path(self, val: impl Into<ClipPath>) -> Self

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pub fn transform(self, val: impl Into<Vec<Transform>>) -> Self

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pub fn transform_origin(self, val: impl Into<Position>) -> Self

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pub fn translate(self, val: impl Into<Translate>) -> Self

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pub fn rotate(self, val: impl Into<Angle>) -> Self

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pub fn scale(self, val: impl Into<Scale>) -> Self

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pub fn border_width(self, val: impl Into<BorderWidth>) -> Self

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pub fn border_color(self, val: impl Into<Color>) -> Self

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pub fn border_top_left_radius(self, val: impl Into<LengthOrPercentage>) -> Self

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pub fn border_top_right_radius(self, val: impl Into<LengthOrPercentage>) -> Self

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pub fn border_bottom_left_radius( self, val: impl Into<LengthOrPercentage>, ) -> Self

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pub fn border_bottom_right_radius( self, val: impl Into<LengthOrPercentage>, ) -> Self

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pub fn outline_width(self, val: impl Into<BorderWidth>) -> Self

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pub fn outline_color(self, val: impl Into<Color>) -> Self

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pub fn outline_offset(self, val: impl Into<LengthOrPercentage>) -> Self

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pub fn background_color(self, val: impl Into<Color>) -> Self

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pub fn background_image(self, val: impl Into<Vec<BackgroundImage<'a>>>) -> Self

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pub fn background_size(self, val: impl Into<Vec<BackgroundSize>>) -> Self

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pub fn shadow(self, val: impl Into<Vec<Shadow>>) -> Self

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pub fn color(self, val: impl Into<Color>) -> Self

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pub fn font_size(self, val: impl Into<FontSize>) -> Self

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pub fn caret_color(self, val: impl Into<Color>) -> Self

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pub fn selection_color(self, val: impl Into<Color>) -> Self

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pub fn left(self, val: impl Into<Units>) -> Self

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pub fn right(self, val: impl Into<Units>) -> Self

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pub fn top(self, val: impl Into<Units>) -> Self

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pub fn bottom(self, val: impl Into<Units>) -> Self

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pub fn child_left(self, val: impl Into<Units>) -> Self

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pub fn child_right(self, val: impl Into<Units>) -> Self

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pub fn child_top(self, val: impl Into<Units>) -> Self

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pub fn child_bottom(self, val: impl Into<Units>) -> Self

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pub fn col_between(self, val: impl Into<Units>) -> Self

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pub fn row_between(self, val: impl Into<Units>) -> Self

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pub fn width(self, val: impl Into<Units>) -> Self

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pub fn height(self, val: impl Into<Units>) -> Self

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pub fn min_width(self, val: impl Into<Units>) -> Self

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pub fn max_width(self, val: impl Into<Units>) -> Self

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pub fn min_height(self, val: impl Into<Units>) -> Self

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pub fn max_height(self, val: impl Into<Units>) -> Self

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pub fn min_left(self, val: impl Into<Units>) -> Self

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pub fn max_left(self, val: impl Into<Units>) -> Self

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pub fn min_right(self, val: impl Into<Units>) -> Self

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pub fn max_right(self, val: impl Into<Units>) -> Self

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pub fn min_top(self, val: impl Into<Units>) -> Self

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pub fn max_top(self, val: impl Into<Units>) -> Self

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pub fn min_bottom(self, val: impl Into<Units>) -> Self

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pub fn max_bottom(self, val: impl Into<Units>) -> Self

Auto Trait Implementations§

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impl<'a> Freeze for KeyframeBuilder<'a>

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impl<'a> RefUnwindSafe for KeyframeBuilder<'a>

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impl<'a> !Send for KeyframeBuilder<'a>

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impl<'a> !Sync for KeyframeBuilder<'a>

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impl<'a> Unpin for KeyframeBuilder<'a>

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impl<'a> UnwindSafe for KeyframeBuilder<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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