Struct Label
pub struct Label { /* private fields */ }
Expand description
A label used to display text.
§Examples
§Basic label
A label can be used to simply display some text on the screen.
Label::new(cx, "Text");
§Label bound to data
A label can be bound to data using a lens which automatically updates the text whenever the underlying data changes.
#[derive(Lens)]
struct AppData {
text: String,
}
impl Model for AppData {}
AppData {
text: String::from("Text"),
}
.build(cx);
Label::new(cx, AppData::text);
§Label with text wrapping
A label automatically wraps the text if it doesn’t fit inside of the width of the label.
Label::new(
cx,
"This is a really long text to showcase the text wrapping support of a label.",
)
.width(Pixels(100.0));
§Label without text wrapping
A label can also be configured to never wrap the text by using the text_wrap
method.
Label::new(
cx,
"This is a really long text to showcase disabled text wrapping of a label.",
)
.width(Pixels(100.0))
.text_wrap(false);
§Label for a button
A label can also be used inside of a button to be able to add text to it.
Button::new(cx, |_| {}, |cx| Label::new(cx, "Text"));
Implementations§
Trait Implementations§
§impl View for Label
impl View for Label
§fn element(&self) -> Option<&'static str>
fn element(&self) -> Option<&'static str>
Specifies a name for the view type which can be used as an element selector in css. Read more
§fn event(&mut self, cx: &mut EventContext<'_>, event: &mut Event)
fn event(&mut self, cx: &mut EventContext<'_>, event: &mut Event)
Handles any events received by the view. Read more
§fn build<F>(self, cx: &mut Context, content: F) -> Handle<'_, Self>
fn build<F>(self, cx: &mut Context, content: F) -> Handle<'_, Self>
Builds the view into the tree and returns a handle which can be used to apply style and layout modifiers to the view. Read more
§fn draw(&self, cx: &mut DrawContext<'_>, canvas: &Canvas)
fn draw(&self, cx: &mut DrawContext<'_>, canvas: &Canvas)
Provides custom drawing for the view. Read more
fn accessibility(&self, cx: &mut AccessContext<'_>, node: &mut AccessNode)
Auto Trait Implementations§
impl Freeze for Label
impl RefUnwindSafe for Label
impl Send for Label
impl Sync for Label
impl Unpin for Label
impl UnwindSafe for Label
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.