Struct vizia::vg::utils::Patch3D

#[repr(C)]
pub struct Patch3D { pub u: V3, pub v: V3, pub origin: V3, }
๐Ÿ‘ŽDeprecated since 0.30.0: Skia now has support for a 4x matrix (core::M44) in core::Canvas.

Fieldsยง

ยงu: V3
๐Ÿ‘ŽDeprecated since 0.30.0: Skia now has support for a 4x matrix (core::M44) in core::Canvas.
ยงv: V3
๐Ÿ‘ŽDeprecated since 0.30.0: Skia now has support for a 4x matrix (core::M44) in core::Canvas.
ยงorigin: V3
๐Ÿ‘ŽDeprecated since 0.30.0: Skia now has support for a 4x matrix (core::M44) in core::Canvas.

Implementationsยง

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impl Patch3D

pub fn reset(&mut self) -> &mut Patch3D

pub fn transform(&self, m: &M44) -> Patch3D

pub fn dot_with(&self, v: impl Into<V3>) -> f32

Trait Implementationsยง

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impl Clone for Patch3D

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fn clone(&self) -> Patch3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Patch3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Patch3D

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fn default() -> Patch3D

Returns the โ€œdefault valueโ€ for a type. Read more
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impl PartialEq for Patch3D

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fn eq(&self, other: &Patch3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Patch3D

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unsafe fn clone_to_uninit(&self, dst: *mut T)

๐Ÿ”ฌThis is a nightly-only experimental API. (clone_to_uninit)
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