Function borrow_texture_from
pub fn borrow_texture_from(
context: &mut RCHandle<GrRecordingContext>,
backend_texture: &RefHandle<GrBackendTexture>,
origin: GrSurfaceOrigin,
color_type: ColorType,
alpha_type: SkAlphaType,
color_space: impl Into<Option<RCHandle<SkColorSpace>>>,
) -> Option<RCHandle<SkImage>>Expand description
Creates GPU-backed Image from the provided GPU texture associated with context.
GPU texture must stay valid and unchanged until texture_release_proc is called by Skia.
Skia will call texture_release_proc with the passed-in release_context when Image
is deleted or no longer refers to the texture.
A non-null Image is returned if format of backend_texture is recognized and supported.
Recognized formats vary by GPU backend.
Note: When using a DDL recording context, texture_release_proc will be called on the
GPU thread after the DDL is played back on the direct context.
context- GPU contextbackend_texture- texture residing on GPUcolor_space- This describes the color space of this image’s contents, as seen after sampling. In general, if the format of the backend texture is SRGB, some linearcolor_spaceshould be supplied (e.g.,ColorSpace::new_srgb_linear()). If the format of the backend texture is linear, then thecolor_spaceshould include a description of the transfer function as well (e.g.,ColorSpace::new_srgb()).texture_release_proc- function called when texture can be releasedrelease_context- state passed totexture_release_proc
Returns: created Image, or None