Enum ColorType
#[repr(i32)]pub enum ColorType {
Show 27 variants
Unknown = 0,
Alpha8 = 1,
RGB565 = 2,
ARGB4444 = 3,
RGBA8888 = 4,
RGB888x = 5,
BGRA8888 = 6,
RGBA1010102 = 7,
BGRA1010102 = 8,
RGB101010x = 9,
BGR101010x = 10,
BGR101010xXR = 11,
BGRA10101010XR = 12,
RGBA10x6 = 13,
Gray8 = 14,
RGBAF16Norm = 15,
RGBAF16 = 16,
RGBF16F16F16x = 17,
RGBAF32 = 18,
R8G8UNorm = 19,
A16Float = 20,
R16G16Float = 21,
A16UNorm = 22,
R16G16UNorm = 23,
R16G16B16A16UNorm = 24,
SRGBA8888 = 25,
R8UNorm = 26,
}
Variants§
Unknown = 0
uninitialized
Alpha8 = 1
pixel with alpha in 8-bit byte
RGB565 = 2
pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word
ARGB4444 = 3
pixel with 4 bits for alpha, red, green, blue; in 16-bit word
RGBA8888 = 4
pixel with 8 bits for red, green, blue, alpha; in 32-bit word
RGB888x = 5
pixel with 8 bits each for red, green, blue; in 32-bit word
BGRA8888 = 6
pixel with 8 bits for blue, green, red, alpha; in 32-bit word
RGBA1010102 = 7
10 bits for red, green, blue; 2 bits for alpha; in 32-bit word
BGRA1010102 = 8
10 bits for blue, green, red; 2 bits for alpha; in 32-bit word
RGB101010x = 9
pixel with 10 bits each for red, green, blue; in 32-bit word
BGR101010x = 10
pixel with 10 bits each for blue, green, red; in 32-bit word
BGR101010xXR = 11
pixel with 10 bits each for blue, green, red; in 32-bit word, extended range
BGRA10101010XR = 12
pixel with 10 bits each for blue, green, red, alpha; in 64-bit word, extended range
RGBA10x6 = 13
pixel with 10 used bits (most significant) followed by 6 unused bits for red, green, blue, alpha; in 64-bit word
Gray8 = 14
pixel with grayscale level in 8-bit byte
RGBAF16Norm = 15
pixel with half floats in [0,1]
for red, green, blue, alpha in 64-bit word
RGBAF16 = 16
pixel with half floats for red, green, blue, alpha in 64-bit word
RGBF16F16F16x = 17
pixel with half floats for red, green, blue; in 64-bit word
RGBAF32 = 18
pixel using C float for red, green, blue, alpha; in 128-bit word
R8G8UNorm = 19
pixel with a uint8_t for red and green
A16Float = 20
pixel with a half float for alpha
R16G16Float = 21
pixel with a half float for red and green
A16UNorm = 22
pixel with a little endian uint16_t for alpha
R16G16UNorm = 23
pixel with a little endian uint16_t for red and green
R16G16B16A16UNorm = 24
pixel with a little endian uint16_t for red, green, blue and alpha
SRGBA8888 = 25
R8UNorm = 26
Implementations§
§impl ColorType
impl ColorType
pub const N32: ColorType = _
pub const COUNT: usize = 27usize
pub const fn n32() -> ColorType
pub fn bytes_per_pixel(self) -> usize
pub fn is_always_opaque(self) -> bool
pub fn validate_alpha_type(self, alpha_type: SkAlphaType) -> Option<SkAlphaType>
Trait Implementations§
impl Copy for ColorType
impl Eq for ColorType
impl StructuralPartialEq for ColorType
Auto Trait Implementations§
impl Freeze for ColorType
impl RefUnwindSafe for ColorType
impl Send for ColorType
impl Sync for ColorType
impl Unpin for ColorType
impl UnwindSafe for ColorType
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.