Struct Shadow
pub struct Shadow {
pub x_offset: Length,
pub y_offset: Length,
pub blur_radius: Option<Length>,
pub spread_radius: Option<Length>,
pub color: Option<Color>,
pub inset: bool,
}Expand description
A box shadow adding a shadow effect around an element’s frame.
Fields§
§x_offset: LengthThe horizontal offset of the box shadow.
y_offset: LengthThe vertical offset of the box shadow.
blur_radius: Option<Length>The blur radius used for making the box shadow bigger and lighter.
spread_radius: Option<Length>The spread radius used for expanding and growing the box shadow.
color: Option<Color>The color of the box shadow.
inset: boolDetermines if the box shadow should be an outer shadow (outset) or an inner shadow (inset).
Implementations§
Trait Implementations§
§impl From<ShadowBuilder> for Shadow
impl From<ShadowBuilder> for Shadow
§fn from(value: ShadowBuilder) -> Shadow
fn from(value: ShadowBuilder) -> Shadow
Converts to this type from the input type.
§impl ResGet<Shadow> for Shadow
impl ResGet<Shadow> for Shadow
§fn get_ref<'a>(
&'a self,
_: &'a impl DataContext,
) -> Option<LensValue<'a, Shadow>>
fn get_ref<'a>( &'a self, _: &'a impl DataContext, ) -> Option<LensValue<'a, Shadow>>
Returns the value of a lens by reference.
§fn get(&self, _: &impl DataContext) -> Shadow
fn get(&self, _: &impl DataContext) -> Shadow
returns the value of a lens by value.
impl StructuralPartialEq for Shadow
Auto Trait Implementations§
impl Freeze for Shadow
impl RefUnwindSafe for Shadow
impl Send for Shadow
impl Sync for Shadow
impl Unpin for Shadow
impl UnwindSafe for Shadow
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.