Struct vizia::input::MouseState
pub struct MouseState<I>where
I: GenerationalId,{
pub cursor_x: f32,
pub cursor_y: f32,
pub previous_cursor_x: f32,
pub previous_cursor_y: f32,
pub left: MouseButtonData<I>,
pub right: MouseButtonData<I>,
pub middle: MouseButtonData<I>,
}
Expand description
The current state of the mouse cursor and buttons.
Fields§
§cursor_x: f32
The horizontal mouse cursor position of the frame.
cursor_y: f32
The vertical mouse cursor position of the frame.
previous_cursor_x: f32
The horizontal mouse cursor position of the previous frame.
previous_cursor_y: f32
The vertical mouse cursor position of the previous frame.
left: MouseButtonData<I>
The state of the left mouse button.
right: MouseButtonData<I>
The state of the right mouse button.
middle: MouseButtonData<I>
The state of the middle mouse button.
Implementations§
§impl<I> MouseState<I>where
I: GenerationalId,
impl<I> MouseState<I>where
I: GenerationalId,
Trait Implementations§
§impl<I> Clone for MouseState<I>where
I: Clone + GenerationalId,
impl<I> Clone for MouseState<I>where
I: Clone + GenerationalId,
§fn clone(&self) -> MouseState<I>
fn clone(&self) -> MouseState<I>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<I> Debug for MouseState<I>where
I: Debug + GenerationalId,
impl<I> Debug for MouseState<I>where
I: Debug + GenerationalId,
§impl<I> Default for MouseState<I>where
I: GenerationalId,
impl<I> Default for MouseState<I>where
I: GenerationalId,
§fn default() -> MouseState<I>
fn default() -> MouseState<I>
Returns the “default value” for a type. Read more
§impl<I> PartialEq for MouseState<I>where
I: PartialEq + GenerationalId,
impl<I> PartialEq for MouseState<I>where
I: PartialEq + GenerationalId,
impl<I> Copy for MouseState<I>where
I: Copy + GenerationalId,
impl<I> StructuralPartialEq for MouseState<I>where
I: GenerationalId,
Auto Trait Implementations§
impl<I> Freeze for MouseState<I>where
I: Freeze,
impl<I> RefUnwindSafe for MouseState<I>where
I: RefUnwindSafe,
impl<I> Send for MouseState<I>where
I: Send,
impl<I> Sync for MouseState<I>where
I: Sync,
impl<I> Unpin for MouseState<I>where
I: Unpin,
impl<I> UnwindSafe for MouseState<I>where
I: UnwindSafe,
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.