Function vizia::vg::image_filters::distant_lit_diffuse
pub fn distant_lit_diffuse(
direction: impl Into<Point3>,
light_color: impl Into<Color>,
surface_scale: f32,
kd: f32,
input: impl Into<Option<RCHandle<SkImageFilter>>>,
crop_rect: impl Into<CropRect>,
) -> Option<RCHandle<SkImageFilter>>
Expand description
Create a filter that calculates the diffuse illumination from a distant light source, interpreting the alpha channel of the input as the height profile of the surface (to approximate normal vectors).
direction
- The direction to the distance light.light_color
- The color of the diffuse light source.surface_scale
- Scale factor to transform from alpha values to physical height.kd
- Diffuse reflectance coefficient.input
- The input filter that defines surface normals (as alpha), or uses the source bitmap when null.crop_rect
- Optional rectangle that crops the input and output.