Function get_backend_texture
pub fn get_backend_texture(
surface: &mut RCHandle<SkSurface>,
handle_access: SkSurface_BackendHandleAccess,
) -> Option<RefHandle<GrBackendTexture>>Expand description
Retrieves the back-end texture. If Surface has no back-end texture, None
is returned.
The returned gpu::BackendTexture should be discarded if the Surface is drawn to or deleted.
Returns: GPU texture reference; None on failure