Function arithmetic
pub fn arithmetic(
k1: f32,
k2: f32,
k3: f32,
k4: f32,
enforce_premul: bool,
) -> Option<RCHandle<SkBlender>>
Expand description
Create a blender that implements the following:
k1 * src * dst + k2 * src + k3 * dst + k4
k1
,k2
,k3
,k4
The four coefficients.enforce_premul
Iftrue
, the RGB channels will be clamped to the calculated alpha.