Enum vizia::style::Visibility
pub enum Visibility {
Visible,
Hidden,
}
Expand description
Determines whether an entity will be rendered.
An invisible entity will still be acted upon by the layout system.
Use Display
to hide an entity from both rendering and layout.
Variants§
Visible
The entity will be rendered.
Hidden
The entity will not rendered, but will still be acted upon by the layout system.
Trait Implementations§
§impl Clone for Visibility
impl Clone for Visibility
§fn clone(&self) -> Visibility
fn clone(&self) -> Visibility
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Data for Visibility
impl Data for Visibility
fn same(&self, other: &Visibility) -> bool
§impl Debug for Visibility
impl Debug for Visibility
§impl Default for Visibility
impl Default for Visibility
§fn default() -> Visibility
fn default() -> Visibility
Returns the “default value” for a type. Read more
§impl From<bool> for Visibility
impl From<bool> for Visibility
§fn from(boolean: bool) -> Visibility
fn from(boolean: bool) -> Visibility
Converts to this type from the input type.
§impl<'i> Parse<'i> for Visibility
impl<'i> Parse<'i> for Visibility
fn parse<'t>( input: &mut Parser<'i, 't>, ) -> Result<Visibility, ParseError<'i, CustomParseError<'i>>>
§impl PartialEq for Visibility
impl PartialEq for Visibility
source§impl Res<Visibility> for Visibility
impl Res<Visibility> for Visibility
source§impl ResGet<Visibility> for Visibility
impl ResGet<Visibility> for Visibility
fn get_ref<'a>( &'a self, _: &'a impl DataContext, ) -> Option<LensValue<'a, Visibility>>
fn get(&self, _: &impl DataContext) -> Visibility
impl Copy for Visibility
impl Eq for Visibility
impl StructuralPartialEq for Visibility
Auto Trait Implementations§
impl Freeze for Visibility
impl RefUnwindSafe for Visibility
impl Send for Visibility
impl Sync for Visibility
impl Unpin for Visibility
impl UnwindSafe for Visibility
Blanket Implementations§
§impl<T> AnyEq for T
impl<T> AnyEq for T
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.