Skip to main content

Entity

Struct Entity 

pub struct Entity(/* private fields */);
Expand description

An entity is an identifier used to reference a view; to get/set properties in the context.

Rather than having widgets own their data, all state is stored in a single database and is stored and loaded using entities.

The root entity represents the main window and is always valid. It can be used to set properties on the primary window, such as background-color, as well as sending events to the window.

Trait Implementations§

§

impl From<Entity> for DropData

§

fn from(value: Entity) -> DropData

Converts to this type from the input type.