Struct vizia::animation::AnimationBuilder
source · pub struct AnimationBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> AnimationBuilder<'a>
impl<'a> AnimationBuilder<'a>
pub fn new() -> AnimationBuilder<'a>
pub fn keyframe( self, time: f32, keyframe: impl FnOnce(KeyframeBuilder<'_>) -> KeyframeBuilder<'_>, ) -> AnimationBuilder<'a>
Trait Implementations§
source§impl<'a> Default for AnimationBuilder<'a>
impl<'a> Default for AnimationBuilder<'a>
source§fn default() -> AnimationBuilder<'a>
fn default() -> AnimationBuilder<'a>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a> Freeze for AnimationBuilder<'a>
impl<'a> RefUnwindSafe for AnimationBuilder<'a>
impl<'a> !Send for AnimationBuilder<'a>
impl<'a> !Sync for AnimationBuilder<'a>
impl<'a> Unpin for AnimationBuilder<'a>
impl<'a> UnwindSafe for AnimationBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.